Unabridged
9 hours 8 minutes
From the publisher
The extraordinary sequel to the New York Times bestselling Shadowshaper is daring, dazzling, defiant . . . In the words of Leigh Bardugo: "A magical revolution on the page."
SHADOWHOUSE RISING
Sierra and her friends love their new lives as shadowshapers, making art and creating change with the spirits of Brooklyn. Then Sierra receives a strange card depicting a white beast called the Hound of Light -- an image from the enigmatic, influential Deck of Worlds. The Deck tracks the players and powers of all the magical houses in the city, and when the real Hound begins to stalk Sierra through the streets, the shadowshapers know their next battle has arrived.
WORLDS IN REVOLUTION
Sierra and Shadowhouse have been thrust into an ancient struggle with enemies old and new -- a struggle they didn't want, but are determined to win. Revolution is brewing in the real world as well, as the shadowshapers join the fight against systems that oppress and incarcerate their community. To protect her family and friends in every sphere, Sierra must take down the Hound and master the Deck of Worlds . . . or else she could lose everything that matters most.
SHADOWHOUSE RISING
Sierra and her friends love their new lives as shadowshapers, making art and creating change with the spirits of Brooklyn. Then Sierra receives a strange card depicting a white beast called the Hound of Light -- an image from the enigmatic, influential Deck of Worlds. The Deck tracks the players and powers of all the magical houses in the city, and when the real Hound begins to stalk Sierra through the streets, the shadowshapers know their next battle has arrived.
WORLDS IN REVOLUTION
Sierra and Shadowhouse have been thrust into an ancient struggle with enemies old and new -- a struggle they didn't want, but are determined to win. Revolution is brewing in the real world as well, as the shadowshapers join the fight against systems that oppress and incarcerate their community. To protect her family and friends in every sphere, Sierra must take down the Hound and master the Deck of Worlds . . . or else she could lose everything that matters most.
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